Rohit Garg


Software / dancing / writing / art in Seattle, WA
BS in Software Engineering from Rochester Institute of Technology

2017

Code Gamedev WIP

Scofflaw - 30's themed rhythm game, named after Greg Ruby's jazz song of the same name; with Terrana Cliff

Talk

Unite Austin 2017 - Streamlining Game Development with Unity Teams; with Brendan Fosberry

Code

The tea experiment - playing around with liquid physics using LiquidFun and Box2D

Code

Circular calendar for scheduling tasks or graphing events over arbitrary periods of time - source code

Patent

Game effects from spectating community inputs; with Ethan Evans, David Verfaillie, and Patrick Gilmore c/o Amazon Technologies, Inc

2016

Code

Unity Hackweek XI - Liquid Physics in Unity; with Melvyn May, Jaehyun Kang, Cliff Davies, Chris Pacey, and Karl Jones

Code

The Claw - a game about world domination, using critters from a claw machine

2015

Code

Generating pixel art trees in Unity using fractals

Code

Simply Podcasts - Mobile Podcast player with notetaking abilities, built using Apache Cordova, using iTunes as a Podcast directory

Code Gamedev

Joust, the classic arcade game, re-implemented with low-poly 3D graphics using Unity

2014

Code Gamedev

Desert Rider - Android game built with Unity 3D, using procedural generation and real-time mesh deformation

Code Gamedev

Cabin Fever, a game created for global game jam, about keeping a fire going or suffering the consequences of the darkness

2013

Code

Portable and addressable music visualization modules using ATmega328P (Arduino) microcontrollers and RF communication

2012

Code

Rochester Institute of Technology - LivePhoto Physics Interactive Video Vignettes Project; with Robert Teese and Thomas Reichlmayr